Drums make up majority of a track. The music loses overall if it sounds muddy or flat. EQ can rectify that, should you be qualified how to eq drums.
First work from the kick drum. You can suck your mixture down a boomy low-end. Cut to clean the filth 200 to 400 Hz. For weight, increase 60 to 80 Hz; but, try not to overdose. A tiny bounce at 3-5 kHz produces beater snap. If the kick feels thin, try dragging down highs beyond 8 kHz.

Snares want body as well as crack. Scooping out between 300 and 500 Hz corrects boxiness. Between 150 and 200 Hz thickens everything. Boost between 4-6 kHz for attack. High ringing? Notch the problem’s frequency under a strict Q.
Hats and cymbals can be challenging. Too little low-mid gives them a cheap sound. High-pass filter ranging up to three hundred Hz. Brightness is between 10 and 12 kHz; pay great attention for piercing tones. If strong, softly dive 5-7 kHz.
Toms go missing rather frequently. Cut the sludge about 250 Hz. For floor toms, raise the fundamental (80–120 Hz; for rack toms, 150–200 Hz.). Put presence at five thousand five hundred Hz. Panning also helps; disperse them widely for a better sound.
Overheads pick up the whole ensemble. Clear clutter by rolling off low frequencies less than 200 Hz. A little boost at 12 kHz adds air. Try a little cut where the near mic crosses with the overheads if the snare vanishes.
Room meters? Their spice is what adds intrigue to things. Keep lows free by high-passing up to 100 Hz. Old vibe can be brought by a slight increase at 600 Hz. For a punch, under pressure crush them.
EQ is more about fixing problems than about guidelines. Solo tracks to hear issues; always keep in context. Small gestures work best. If you are running bands, something is broken.
Use a spectrum analyzer if you want backup for your ears. You should still first believe them. Your ideas form the best tool available in the workshop.
Remember also: no “perfect” drum sound exists. Should it feel good, it is good. Even if it differs from the “laws.” Go generate some noise right now.